Physics for Game Developers: Science, math, and code for realistic effects
David M Bourg, Bryan BywalecSukakah Anda buku ini?
Bagaimana kualitas file yang diunduh?
Unduh buku untuk menilai kualitasnya
Bagaimana kualitas file yang diunduh?
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.
Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.
Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response
Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia
Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls
Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays
Capture 3D sound effects with the OpenAL audio API
Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.
Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response
Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia
Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls
Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays
Capture 3D sound effects with the OpenAL audio API
Kategori:
Tahun:
2013
Edisi:
2nd
Penerbit:
O'Reilly Media
Bahasa:
english
Halaman:
577
ISBN 10:
1449392512
ISBN 13:
9781449392512
File:
PDF, 15.87 MB
Tag Anda:
IPFS:
CID , CID Blake2b
english, 2013
Membaca daring
- Mengunduh
- pdf 15.87 MB Current page
- Checking other formats...
- Mengubah menjadi
- Unlock conversion of files larger than 8 MBPremium
Ingin menambahkan toko buku? Hubungi kami melalui support@z-lib.do
Selama 1-5 menit file akan dikirim ke email Anda.
Dalam 1-5 menit file akan dikirim ke Telegram Anda.
Perhatian: Pastikan bahwa Anda telah menautkan akun Anda ke Bot Telegram Z-Library.
Dalam 1-5 menit file akan dikirim ke perangkat Kindle Anda.
Catatan: Anda perlu memverifikasi setiap buku yang ingin Anda kirim ke Kindle Anda. Periksa email Anda untuk yakin adanya email verifikasi dari Amazon Kindle.
Pengubahan menjadi sedang diproses
Pengubahan menjadi gagal
Manfaat status premium
- Kirimlah ke Pembaca online
- Batas unduhan yang ditingkatkan
- Konversi file
- Lebih banyak hasil pencarian
- Manfaat yang lain