Videogames, Identity, and Digital Subjectivity

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Videogames, Identity, and Digital Subjectivity

Rob Gallagher
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This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.
Tahun:
2017
Edisi:
1
Penerbit:
Routledge Advances in Game Studies
Bahasa:
english
Halaman:
216
ISBN 10:
1138228982
ISBN 13:
9781138228986
Nama seri:
Routledge Advances in Game Studies
File:
PDF, 1.60 MB
IPFS:
CID , CID Blake2b
english, 2017
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